﻿Shader "CSRP/ScaleSize"
{
    Properties{
        [MainTexture]   _BaseMap("Diffuse Color map", 2D) = "white" { }
        [MainColor]     _BaseColor("Diffuse Color", Color) = (1.0, 1.0, 1.0, 1.0)
                        _Offrate("Offset rate", float) = 1.0

    }
    SubShader
    {
        Tags{
            "RenderType" = "Opaque"

        }
        pass
        {
            Name "Scale Pass"
            Tags { "LightMode" = "CSRP Unlit"}

            HLSLPROGRAM

            #pragma vertex vert
            #pragma fragment frag
            
            #include "Assets/CSRP/HLSL/LibraryCore.hlsl"
            #include "Assets/CSRP/Shader/ScaleSizeInput.hlsl"
            #include "Assets/CSRP/Shader/ScaleSize.hlsl"
            ENDHLSL 
        }
    }
}
